#include #include // Memory locations for C64 bitmap mode #define BITMAP_MEM ((uint8_t*)0x2000) // Safe integer absolute value int iabs(int v) { return v < 0 ? -v : v; } // Project a 3D point to 2D using simple perspective projection void project(int x, int y, int z, int *sx, int *sy) { int distance = 4; int scale = 60; int px = x * scale / (z + distance); int py = y * scale / (z + distance); *sx = px + 160; // Center on screen (320x200) *sy = py + 100; } // Draw a pixel into the hi-res bitmap void set_pixel(uint8_t *bitmap, int x, int y) { if (x < 0 || x >= 320 || y < 0 || y >= 200) return; int offset = (y * 320 + x); int byte_index = offset / 8; int bit = 7 - (x % 8); bitmap[byte_index] |= (1 << bit); } // Bresenham line draw void draw_line(uint8_t *bitmap, int x0, int y0, int x1, int y1) { int dx = iabs(x1 - x0), sx = x0 < x1 ? 1 : -1; int dy = -iabs(y1 - y0), sy = y0 < y1 ? 1 : -1; int err = dx + dy, e2; while (1) { set_pixel(bitmap, x0, y0); if (x0 == x1 && y0 == y1) break; e2 = 2 * err; if (e2 >= dy) { err += dy; x0 += sx; } if (e2 <= dx) { err += dx; y0 += sy; } } } void main(void) { uint8_t *bitmap = BITMAP_MEM; // Enable bitmap mode VIC.ctrl1 |= 0x20; // Set bit 5 to enable bitmap VIC.addr = (VIC.addr & 0xF1) | 0x08; // Bitmap at $2000, screen at $0400 // Clear bitmap manually (8000 bytes) for (int i = 0; i < 8000; i++) { bitmap[i] = 0x00; } // Cube 3D coordinates int cube[8][3] = { {-1, -1, -1}, { 1, -1, -1}, { 1, 1, -1}, {-1, 1, -1}, {-1, -1, 1}, { 1, -1, 1}, { 1, 1, 1}, {-1, 1, 1} }; // Projected 2D coordinates int proj[8][2]; // Project all 3D points to 2D screen coords for (int i = 0; i < 8; i++) { project(cube[i][0], cube[i][1], cube[i][2], &proj[i][0], &proj[i][1]); } // Draw cube edges (12 total) const uint8_t edges[12][2] = { {0,1}, {1,2}, {2,3}, {3,0}, {4,5}, {5,6}, {6,7}, {7,4}, {0,4}, {1,5}, {2,6}, {3,7} }; for (int i = 0; i < 12; i++) { draw_line(bitmap, proj[edges[i][0]][0], proj[edges[i][0]][1], proj[edges[i][1]][0], proj[edges[i][1]][1]); } // Stay alive while (1) { } }