#include #include #include // Video RAM address for bitmap mode #define SCREEN_MEM 0x0400 #define BITMAP_MEM 0x2000 #define CHARSET_MEM 0x3800 // Screen size #define WIDTH 320 #define HEIGHT 200 // Project 3D point into 2D using simple perspective void project(int x, int y, int z, int *sx, int *sy) { int distance = 4; int scale = 60; int px = x * scale / (z + distance); int py = y * scale / (z + distance); *sx = px + WIDTH / 2; *sy = py + HEIGHT / 2; } // Simple line drawing (Bresenham-style) void draw_line(uint8_t *bitmap, int x0, int y0, int x1, int y1) { int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1; int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1; int err = dx + dy, e2; while (1) { int byte_index = (y0 * 320 + x0) / 8; int bit_index = 7 - (x0 % 8); bitmap[byte_index] |= (1 << bit_index); if (x0 == x1 && y0 == y1) break; e2 = 2 * err; if (e2 >= dy) { err += dy; x0 += sx; } if (e2 <= dx) { err += dx; y0 += sy; } } } // Entry point void main(void) { uint8_t *bitmap = (uint8_t*) BITMAP_MEM; // Enable bitmap mode VIC.ctrl1 = (VIC.ctrl1 & 0x7F) | 0x20; // Enable bitmap mode VIC.addr = (VIC.addr & 0xF1) | 0x08; // Bitmap at $2000, screen at $0400 // Clear bitmap memset(bitmap, 0x00, 8000); // Cube vertices int cube[8][3] = { {-1, -1, -1}, { 1, -1, -1}, { 1, 1, -1}, {-1, 1, -1}, {-1, -1, 1}, { 1, -1, 1}, { 1, 1, 1}, {-1, 1, 1} }; int projected[8][2]; // Project cube vertices for (int i = 0; i < 8; i++) { project(cube[i][0], cube[i][1], cube[i][2], &projected[i][0], &projected[i][1]); } // Draw cube edges int edges[12][2] = { {0,1}, {1,2}, {2,3}, {3,0}, {4,5}, {5,6}, {6,7}, {7,4}, {0,4}, {1,5}, {2,6}, {3,7} }; for (int i = 0; i < 12; i++) { draw_line(bitmap, projected[edges[i][0]][0], projected[edges[i][0]][1], projected[edges[i][1]][0], projected[edges[i][1]][1]); } while (1); // Stay alive }